Concrete polyhedra
Polyhedra backends
Limitations
Computing with concrete polyhedra in high dimensions is generally expensive. In particular, converting between vertex and constraint representations (so-called dual representations) should be used only if it is strictly necessary. However, there are some operations that are cheap:
Intersecting two (or more) sets in constraint representation, or whose
constraints_list
can be computed efficiently. Such computation only requires concatenating the constraints and removing redundant inequalities (operation that requires the solution of linear programs).Taking linear maps of sets in vertex representation, $MX$. This operation requires to map each vertex of $X$ under the transformation $M$. Linear transformations can also be done efficiently in constraint representation provided that the matrix $M$ is invertible. LazySets handles other cases ($M$ not invertible, and the sets either in constraint or in vertex representation), but they are generally expensive in high dimensions. However, using specific classes of sets (e.g. zonotopes).