Polygon in vertex representation (VPolygon)
LazySets.VPolygonModule.VPolygon — TypeVPolygon{N, VN<:AbstractVector{N}} <: AbstractPolygon{N}Type that represents a polygon by its vertices.
Fields
vertices– the list of vertices
Notes
This type assumes that all vertices are sorted in counter-clockwise fashion.
To ensure this property, the constructor of VPolygon runs a convex-hull algorithm on the vertices by default. This also removes redundant vertices. If the vertices are known to be sorted, the flag apply_convex_hull=false can be used to skip this preprocessing.
Examples
A polygon in vertex representation can be constructed by passing the list of vertices. For example, we can build the right triangle
julia> P = VPolygon([[0, 0], [1, 0], [0, 1]]);
julia> P.vertices
3-element Vector{Vector{Int64}}:
[0, 0]
[1, 0]
[0, 1]Alternatively, a VPolygon can be constructed passing a matrix of vertices, where each column represents a vertex:
julia> M = [0 1 0; 0 0 1.]
2×3 Matrix{Float64}:
0.0 1.0 0.0
0.0 0.0 1.0
julia> P = VPolygon(M);
julia> P.vertices
3-element Vector{Vector{Float64}}:
[0.0, 0.0]
[1.0, 0.0]
[0.0, 1.0]Conversion
convert(::Type{VPolygon}, ::LazySet)Operations
LazySets.API.area — Methodarea(X::LazySet)Compute the area of a two-dimensional set, respectively the surface area of a three-dimensional set.
Input
X– two- or three-dimensional set
Output
A number representing the (surface) area of X.
LazySets.API.area — MethodBase.rand — Methodrand(T::Type{<:LazySet}; [N]::Type{<:Real}=Float64, [dim]::Int=2,
[rng]::AbstractRNG=GLOBAL_RNG, [seed]::Union{Int, Nothing}=nothing
)Create a random set of the given set type.
Input
T– set typeN– (optional, default:Float64) numeric typedim– (optional, default: 2) dimensionrng– (optional, default:GLOBAL_RNG) random number generatorseed– (optional, default:nothing) seed for reseeding
Output
A random set of the given set type.
Base.rand — MethodExtended help
rand(::Type{VPolygon}; [N]::Type{<:Real}=Float64, [dim]::Int=2,
[rng]::AbstractRNG=GLOBAL_RNG, [seed]::Union{Int, Nothing}=nothing)Input
num_vertices– (optional, default:-1) number of vertices of the polygon (see comment below)
Notes
The number of vertices can be controlled with the argument num_vertices. For a negative value we choose a random number in the range 3:10.
Algorithm
We follow the idea described here based on Valtr [Val95]. There is also a nice video available here.
LazySets.remove_redundant_vertices — Methodremove_redundant_vertices(P::VPolygon;
[algorithm]::String="monotone_chain")Return a polygon obtained by removing the redundant vertices of the given polygon.
Input
P– polygon in vertex representationalgorithm– (optional, default: "monotone_chain") the algorithm used to compute the convex hull
Output
A new polygon such that its vertices are the convex hull of the given polygon.
Algorithm
LazySets.remove_redundant_vertices! — Methodremove_redundant_vertices!(P::VPolygon;
[algorithm]::String="monotone_chain")Remove the redundant vertices from the given polygon in-place.
Input
P– polygon in vertex representationalgorithm– (optional, default: "monotone_chain") the algorithm used to compute the convex hull
Output
The modified polygon whose redundant vertices have been removed.
Algorithm
A convex-hull algorithm is used to compute the convex hull of the vertices of the polygon P; see ?convex_hull for details on the available algorithms. The vertices are sorted in counter-clockwise fashion.
LazySets.tohrep — Methodtohrep(P::VPolygon, ::Type{HPOLYGON}=HPolygon) where {HPOLYGON<:AbstractHPolygon}Build a constraint representation of the given polygon.
Input
P– polygon in vertex representationHPOLYGON– (optional, default:HPolygon) type of target polygon
Output
A polygon in constraint representation, an AbstractHPolygon.
Algorithm
The algorithm adds an edge for each consecutive pair of vertices. Since the vertices are already ordered in counter-clockwise fashion (CCW), the constraints will be sorted automatically (CCW).
LazySets.tovrep — Methodtovrep(P::VPolygon)Build a vertex representation of the given polygon.
Input
P– polygon in vertex representation
Output
The same polygon instance.
Base.:∈ — MethodExtended help
∈(x::AbstractVector, P::VPolygon)Algorithm
This implementation exploits that the polygon's vertices are sorted in counter-clockwise fashion. Under this assumption we can just check if the vertex lies on the left of each edge, using the dot product.
Examples
julia> P = VPolygon([[2.0, 3.0], [3.0, 1.0], [5.0, 1.0], [4.0, 5.0]]);
julia> [4.5, 3.1] ∈ P
false
julia> [4.5, 3.0] ∈ P
true
julia> [4.4, 3.4] ∈ P # point lies on the edge
trueLazySets.API.linear_map — Methodlinear_map(M::AbstractMatrix, P::VPolygon; [apply_convex_hull]::Bool=false)Concrete linear map of a polygon in vertex representation.
Input
M– matrixP– polygon in vertex representationapply_convex_hull– (optional; default:false) flag to apply a convex-hull operation (only relevant for higher-dimensional maps)
Output
The type of the result depends on the dimension. in 1D it is an interval, in 2D it is a VPolygon, and in all other cases it is a VPolytope.
Algorithm
This implementation uses the internal _linear_map_vrep method.
LazySets.API.σ — Methodσ(d::AbstractVector, X::LazySet)Compute a support vector of a set in a given direction.
Input
d– directionX– set
Output
A support vector of X in direction d.
Notes
The convenience alias support_vector is also available.
LazySets.API.σ — MethodExtended help
σ(d::AbstractVector, P::VPolygon)Output
If the direction has norm zero, the first vertex is returned.
Algorithm
This implementation uses a binary search algorithm when the polygon has more than 10 vertices and a brute-force search when it has 10 or fewer vertices. The brute-force search compares the projection of each vector along the given direction and runs in $O(n)$ where $n$ is the number of vertices. The binary search runs in $O(log n)$ and we follow this implementation based on an algorithm described in O’Rourke [O’R98].
LazySets.API.intersection — Methodintersection(X::LazySet, Y::LazySet)Compute the intersection of two sets.
Input
X– setY– set
Output
A set representing the intersection $X ∩ Y$.
Notes
The intersection of two sets $X$ and $Y$ is defined as
\[ X ∩ Y = \{x \mid x ∈ X \text{ and } x ∈ Y\}.\]
LazySets.API.intersection — MethodExtended help
intersection(P1::VPolygon, P2::VPolygon; apply_convex_hull::Bool=true)Output
A VPolygon, or an EmptySet if the intersection is empty.
Algorithm
This function applies the Sutherland–Hodgman polygon clipping algorithm. The implementation is based on the one found in rosetta code.
LazySets.API.minkowski_sum — Methodminkowski_sum(X::LazySet, Y::LazySet)Compute the Minkowski sum of two sets.
Input
X– setY– set
Output
A set representing the Minkowski sum $X ⊕ Y$.
Notes
The Minkowski sum of two sets $X$ and $Y$ is defined as
\[ X ⊕ Y = \{x + y \mid x ∈ X, y ∈ Y\}.\]
LazySets.API.minkowski_sum — MethodExtended help
minkowski_sum(P::VPolygon, Q::VPolygon)Algorithm
We treat each edge of the polygons as a vector, attaching them in polar order (attaching the tail of the next vector to the head of the previous vector). The resulting polygonal chain will be a polygon, which is the Minkowski sum of the given polygons. This algorithm assumes that the vertices of P and Q are sorted in counter-clockwise fashion and has linear complexity $O(m+n)$, where $m$ and $n$ are the number of vertices of P and Q, respectively.
Undocumented implementations:
an_elementconstraints_listextremaextremahighhighisoperationtypelowlowvertices_listpermuteprojecttranslatetranslate!convex_hull
Inherited from LazySet:
chebyshev_center_radiuscomplementconcretizeconstraintsconvex_hullcopy(::Type{LazySet})diametereltypeeltypeisoperationispolytopicnormpolyhedronradiusrationalizerectifyreflectsingleton_listtosimplehreptriangulatetriangulate_facesverticesaffine_mapexponential_mapis_interior_pointsamplescaleρcartesian_productexact_sumisapprox==isequivalent⊂minkowski_difference
Inherited from ConvexSet:
Inherited from AbstractPolyhedron:
Inherited from AbstractPolytope:
Inherited from AbstractPolygon: