Convex Hull
LazySets.API.convex_hull
— Methodconvex_hull(X::LazySet, Y::LazySet; [algorithm]=nothing,
[backend]=nothing, [solver]=nothing)
Compute the convex hull of two polytopic sets.
Input
X
– polytopic setY
– polytopic setalgorithm
– (optional, default:nothing
) the convex-hull algorithmbackend
– (optional, default:nothing
) backend for polyhedral computations (used for higher-dimensional sets)solver
– (optional, default:nothing
) the linear-programming solver used in the backend
Output
If the sets are empty, the result is an EmptySet
. If the convex hull consists of a single point, the result is a Singleton
. If the input sets are one-dimensional, the result is an Interval
. If the input sets are two-dimensional, the result is a VPolygon
. Otherwise the result is a VPolytope
.
Algorithm
We compute the vertices of both X
and Y
using vertices_list
and then compute the convex hull of the union of those vertices.
LazySets.API.convex_hull
— Methodconvex_hull(P1::HPoly, P2::HPoly;
[backend]=default_polyhedra_backend(P1))
Compute the convex hull of the set union of two polyhedra in constraint representation.
Input
P1
– polyhedronP2
– polyhedronbackend
– (optional, default:default_polyhedra_backend(P1)
) the backend for polyhedral computations
Output
The HPolyhedron
(resp. HPolytope
) obtained by the concrete convex hull of P1
and P2
.
Notes
For performance reasons, it is suggested to use the CDDLib.Library()
backend for the convex_hull
.
For further information on the supported backends see Polyhedra's documentation.
LazySets.API.convex_hull
— Methodconvex_hull(points::Vector{VN}; [algorithm]=nothing, [backend]=nothing,
[solver]=nothing) where {N, VN<:AbstractVector{N}}
Compute the convex hull of a list of points.
Input
points
– list of pointsalgorithm
– (optional, default:nothing
) the convex-hull algorithm; see below for valid optionsbackend
– (optional, default:nothing
) polyhedral computation backend for higher-dimensional point setssolver
– (optional, default:nothing
) the linear-programming solver used in the backend
Output
The convex hull as a list of points.
Algorithm
A pre-processing step treats the cases with up to two points for one dimension and up to four points for two dimensions. For more points in one resp. two dimensions, we use more general algorithms.
For the one-dimensional case, we return the minimum and maximum points, in that order.
The two-dimensional case is handled with a planar convex-hull algorithm. The following algorithms are available:
"monotone_chain"
– compute the convex hull of points in the plane using Andrew's monotone-chain method"monotone_chain_sorted"
– the same as"monotone_chain"
but assuming that the points are already sorted in counter-clockwise fashion
See the reference docstring of each of those algorithms for details.
The higher-dimensional case is treated using the concrete polyhedra library Polyhedra
, which gives access to libraries such as CDDLib
and ConvexHull.jl
. These libraries can be chosen via the backend
argument.
Notes
For the in-place version use convex_hull!
instead of convex_hull
.
Examples
Compute the convex hull of a random set of points:
julia> points = [randn(2) for i in 1:30]; # 30 random points in 2D
julia> hull = convex_hull(points);
julia> typeof(hull)
Vector{Vector{Float64}} (alias for Array{Array{Float64, 1}, 1})
LazySets.monotone_chain!
— Functionmonotone_chain!(points::Vector{VN}; sort::Bool=true
) where {N, VN<:AbstractVector{N}}
Compute the convex hull of a list of points in the plane using Andrew's monotone-chain method.
Input
points
– list of 2D vectors; will be sorted in-place inside this methodsort
– (optional, default:true
) flag for sorting the vertices lexicographically; sortedness is required for correctness
Output
List of vectors containing the 2D coordinates of the corner points of the convex hull.
Notes
For large sets of points, it is convenient to use static vectors to get maximum performance. For information on how to convert usual vectors into static vectors, see the type SVector
provided by the StaticArrays package.
Algorithm
This method implements Andrew's monotone-chain convex hull algorithm to construct the convex hull of a set of $n$ points in the plane in $O(n \log n)$ time. For further details see Monotone chain